![]() ] is mostly awkward in goblins in my opinon. Given your instants, and the lack of activated abilities with mana costs, this card would be so bad in your deck. ] for one, gives you mana that can only be used to activate abilities or cast instant cards, because the mana is added in your upkeep, and as you change phases on your turn, the mana leaves your mana pool. Thran dynamo, braid of fire, roar of the crowd, and a few other cards similar to any of these effects, seem to be lackluster for this deck. Mostly because my meta runs a lot of board wipes, and I need to be able to recover fast and frequently. ] is the best artifact anthem for goblins. If this is in play for you, your opponents would be very wise to kill it immediately. ] is a solid draw engine for goblins ] is a MUST for a goblins deck, especially mono red. ] works well with krenko if you need targeted removal or burn damage. If you cannot afford purphoros, you can try ] ] is also a card I consider to be a must have card for a goblins deck. ], or ] can help win out of nowhere while avoiding combat damage. It's interruptable, but the amount of pieces required make this a fair combo in my opinion. ] with ], skirk prospector, and one more goblin is infinite damage. ![]() They enable mana ramp off krenko, and for board clearing if you can play it properly. ]+] are a must in any goblin deck I play. if this isn't a thing in your meta then don't worry about it, but if it is, I'd really consider adding some alternate wins. I personally play black/red goblins with ], but the card draws are still similar.Īlso you don't have many alternate win cons in case someone has turbo fog effects, or cards that lock you out of attacking. You're lacking a significant amount of card draw.
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