![]() The graphical settings in Playerunknown’s Battlegrounds are, for better or worse, simple and straightforward. We’ll address a few of them in this article, and the known bugs list on the Bluehole forums should give you an idea of what still needs to be fixed. That’s to be expected from a title in Early Access, as are bugs, of which there are many. That said, it isn’t all sheer cliffs and derelict warehouses, and there are still major parts of the game that need tuning and polish. If anything, the look is meant to allow experienced players to spot a sneaking enemy, or UAZ, on the horizon. There’s no moody lighting, the textures are realistic, and it has a clean filter, even with the post-processing cranked up. You’re likely to see the same house a lot, or the same tree model a number of times in a single forest.Īs a break from recent trends, the Playerunknown’s Battlegrounds art direction isn’t meant to appeal to emotions, it’s meant to be mechanically functional. You’re likely to see the same house a lot, or the same tree model a number of times in a single forest. ![]() Close to a building or car, you’ll see a lot of detail and polished textures, but a lot of the models are recycled across the island. That’s in full display on the island of Erangel, which despite its massive size, has some gorgeous features and striking geography. At a basic level, Unreal Engine 4 provides excellent fidelity and image quality, at the cost of heightened graphical demands. While the previous PlayerUnknown mod was built on top of the ultra-realistic military shooter Arma 3, the official release of PlayerUnknown’s Battlegrounds is created within Unreal Engine 4. We tend to think most players will choose the highest preset that provides close to the frame rate of their monitor, and then tweak settings to ensure consistency. To make matters more complicated, the weather and time of day changed between rounds, which had a direct effect on frame rate that’s difficult to compensate for.Īs a result, we kept the testing for an individual setting within one round, so scores may vary from test to test, but are consistent within the graph where they’re portrayed and discussed. Sometimes the area was so populated we had to abandon testing, and other times the plane didn’t even fly close enough for us to drop in on the correct spot. Of course, even that proved to be problematic. ![]() We picked a spot on the map out of the way of most players, and then ran a short route from one end to the other. Without a built-in benchmark, we had to adapt our normal testing model a bit to measure frame rates consistently. At 115 frames per second at ultra, it falls just shy of the 144Hz frame rate cap, which the developers have said they’ll eventually lift. While the game may still be in the early stages of optimization, the Unreal Engine 4’s demands are no match for the raw graphical power, and 11GB of memory, packed into the GTX 1080 Ti. With our processor and the GTX 1080 Ti, the game ran very smoothly at 1080p, and there was less than a 15 percent performance difference from the very low to ultra presets. Let’s get one thing out of the way first. We paired it up with a Zotac GTX 1080 Ti Amp! Edition, a Zotac GTX 1060 Amp! Edition, and a MSI Gaming X+ RX 580. It was a system originally built for testing the Core i7-6950X, and still has that chip equipped, with 16GB of RAM. Performance overheadīefore we get into the testing, let’s check out the machine we tested on. Thanks to simple settings, effective presets, and gameplay-focused graphical choices, Playerunknown’s Battlegroundsprovides plenty of opportunities to achieve smooth frame rates without stopping to chug an energy drink. It doesn’t help that the game is still in Early Access, so the team at Bluehole is still continuing to optimize and build features into it. More frustrating than accidentally crashing your motorcycle, or falling too far off a cliff, is losing because your computer couldn’t hold a consistent frame rate. Fitbit Versa 3Īnyone who has dropped onto the island of Erangel and engaged in the tense standoffs of Playerunknown’s Battlegrounds knows that every little movement, item, and split-second decision can mean the difference between a savory chicken dinner and dying face down in the mud.
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